I’m sure there is some rationale to this and I’m thinking it’s that Nintendo can experiment more with Wario, but I’d love this treatment for the next big Mario platformer. Why does Wario get all this fanfare rather than Mario who is supposed to be the company’s mascot? It doesn’t make any sense to me and I was thinking about it for quite a long while. I was also impressed that we got a full opening anime movie to start the game off with and one at the end as well. The graphics here are definitely really good. At least its upfront about how much treasure you’ll need for each world at the beginning so you can plan it out as you’re going through the game. Since the game does show enough restraint not to make the counts too obsessive it doesn’t hurt much, but it just limits the game from being quite as fun as it could have been. I can’t do that if the game is holding my hand the whole time and taking me down the various paths. As a bit of a speed runner myself I like conquering the games and just showing them what’s up. I don’t like the idea of the game telling me how I have to play it because you are effectively being penalized for blasting through the game. I’ve never been a big fan of forced items. The levels don’t become super long or anything like that, but you do realize the time you’re wasting throughout. However, if you want to get the treasure you’ll have to go through a bunch of alternate paths to get at it. As if the mock you each level has a very direct route from start to finish. If I didn’t have to worry about treasure I could beat the levels way sooner. I usually got around 20-30K per level so I only had to do a little grinding for the final world. You’ll need 200K for World 5, 150K for World 4, etc. So you may wonder why you can’t just beat this game in 2-3 hours or something right? Well, the game forces you to collect a ton of treasure in order to unlock each world. Each level won’t take you longer than a few minutes. (Most platformers are around 6-7 hours) I’d put this game in at 5 hours personally. You may think this sounds extremely short right? Well, it’s not a particularly long game, but it’s almost as long as the usual platformer. You’ll get the hang of these controls pretty quick and from there on it’s just a matter of plunging through.Įach world has 4 levels and there are 5 worlds here. You have a few different control options like the usual jumping and ground pounding, but also new ones like slamming into opponents or throwing them at obstacles. You get to keep whatever treasure you grabbed on the way to the start. If you don’t make it then you’ll have lost. You have to free the fairy there and then dash back to the beginning of the level with a 2-3 minute time limit. You have to get to the end of the level only that’s not where the level stops this time. Can this trio really stop such a powerful adversary or are their stories about to come to an abrupt end here? Only time will tell, but this could get dangerous. The fairy also heads to a local pirate for help as well and she decides to come along. One of them manages to escape and convinces Wario to help in exchange for a bunch of treasurer. The basic plot is that a mysterious pirate has kidnapped a bunch of fairies. Shake It is a solid game that is slightly held back by the treasure mechanic, but does bring a breath of fresh air into the usual Nintendo platformer. He just goes at the villains with all he’s got and makes for an entertaining lead. While Mario is certainly the more heroic character, Wario’s definitely a guy that doesn’t let everyone push him around. It’s always nice to see him take the center stage. It’s time to take a look at a Wario game that I hadn’t gotten around to purchasing until very recently.
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